Objective

To obtain a position as a scripter, writer, or designer at a creatively-oriented game development company; to create engaging, flexible, and expressive gameplay systems, and to develop equally compelling narrative content for games.

Education

Masters of Fine Arts, Savannah College of Art and Design

Bachelors of Arts, Honors College, Michigan State University

Skills

Software

Work Experience

Technical Designer, MekTek Studios

Technical Director, Ascent Games

Technical Reviewer, PACKT Publishing -- UDK Game Design Cookbook

Teaching Assistant, Savannah College of Art and Design, Savannah, GA

Graduate Mentor, Savannah College of Art and Design, Savannah, GA

Student Assistant, DMAT Lab, Comm. Arts, Michigan State University, East Lansing, MI

Team Projects

Heavy Gear Assault (Technical Designer)

Sira (Programming)

Break (Lead Programmer)

Codex (Programming and Additional Technical Design)

Global Incineration (Lead Game Designer, Programmer)

Shoot Seuss in the Caboose (Technical Designer, Programmer)

Affiliations

References

Available upon request